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Post by ADMIN RINSE on Nov 2, 2021 0:49:32 GMT
TABS: Specializations Talents/Schools Armor & Weapon Upgrades Companions/Familiars
Unlock Basic Familiarity (250G): When unlocking/learning a new school or talent, a character will automatically be assigned 'Basic Familiarity'. This character is a beginner; they have minimal knowledge and are not yet particularly skilled in this practice. Mages may know one or two spells from the selected school but would likely not put much faith in them. A rogue or warrior probably need a bit more practice before relying on these talents for a lethal blow.
Basic → Intermediate (300G): No longer a beginner, a character with Intermediate Familiarity has grown a bit more comfortable and skilled with their practice. Their talents/spells can now be readily called on, and they probably know 3-4 moves from their selected tree.
Intermediate → Advanced (400G): This character is known to be a
Advanced → Mastery (500G):
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Unlock Second Specialization (500G): Unlock Third Specialization (750G): Novice → Talented (300G): Talented → Veteran (500G): Veteran → Master (750G):
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Tier 1/Normal: Tier 2/Magic: Tier 3/Rare: Tier 4/Epic: Tier 5/Unique:
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Tier 1/Small, Non-Combatant: Tier 2/: Tier 3/: Tier 4/:
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Post by ADMIN RINSE on Nov 2, 2021 0:51:10 GMT
TALENT/SCHOOL FAMILIARITY
BASIC (UNLOCK NEW/TIER 1): When unlocking/learning a new school or talent, a character will automatically be assigned 'Basic Familiarity'. This character is a beginner; they have minimal knowledge and are not yet particularly skilled in this practice. They may know one or two basic spells/abilities from the selected school but are not like to rely on them for a killing blow.
- Costs 250R to Unlock New Talent/School with Basic Familiarity
INTERMEDIATE (TIER 2): Advanced from Basic. An Intermediate user is more practiced and knowledgeable in their talent/school. They have a full, comprehensive grasp of their skills and are comfortable with their spells and abilities. There's always room for improvement, though. An Intermediate user can certainly hold their own but could do with more practice. These characters know all of a school's abilities/spells but are not yet able to pull off the more difficult/advanced ones.
- Costs 250R to advance from Basic Familiarity
ADVANCED (TIER 3): Advanced from Intermediate. The user is a veteran user of their talent/school; a formidable enemy who knows their craft inside and out. They are better than the "average" user and probably not someone you'd like to cross on the battlefield. Knows and can readily use all abilities/spells from their school.
- Costs 300R to advance from Intermediate
MASTERY (TIER 4): The final familiarity after Advanced. This character is now a renowned user of their talent/school. There's nothing left to learn. Do they even feel the strain of depleting stamina? Is there no end to their mana pool? How do they do the things they do? These characters are a bit of a legend. They make it look easy. Someone others may aspire to become. A desired mentor.
- Costs 400R to advance from Advanced
SPECILIZATIONS
UNLOCK SPECILIAZATION (NOVICE/TIER 1): When a specilization is first unlocked, the character is considered a Novice.
- Costs 500R to unlock second specialization
- Second specialization automatically unlocks (for free) once a character reaches 75 posts
- Costs 750R to unlock third specialization
- Third specialization unlocks (for free) once a character reaches 200 posts
TALENTED (TIER 2): Advanced from Novice.
- Costs 250R to advance from Novice
VETERAN (TIER 3): Advanced from Talented.
- Costs 300R to advance from Talented
MASTER (TIER 4): Advanced from Veteran.
- Costs 400R to advance from Veteran
WEAPONS AND ARMOR
NORMAL (TIER 1): Starting armor/weapons/trinkets. No additional properties. Often mass-produced. They do their job, but just so. Don't count on them to take or give too much damage.
ENCHANTED (TIER 2): Stronger weapons/armor/trinkets, often more ornamental, and with one additional property, often a bolster to skill or elemental damage.
- Costs 100R to purchase a trinket, a weapon, or a single piece of armor
- Weapons, armor, and trinkets all have one property each (example: )
RARE (TIER 3): Even stronger weapons/armor/trinkets, often more ornamental, and with 2 additional properties, often bolsters to skill or elemental damage. One runeslot.
- Costs 300R to advance from Talented
EPIC (TIER 4): Stronger weapons, with 3 additional properties. Two runeslots.
- Costs 400R to advance from Veteran
UNIQUE (TIER 4): Strongest weapons, often with a namesake and backstory. Could be heirlooms or weapons of fable. Three runeslots.
- Costs 400R to purchase
- Three runeslots to fill
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Post by ADMIN RINSE on Nov 2, 2021 1:14:24 GMT
[nospaces] Tier | Name/Price | Description | 1 | Unlock 2nd Spec (Novice) [break] 500G | When unlocking/learning a new school or talent, a character will automatically be assigned 'Basic Familiarity'. This character is a beginner; they have minimal knowledge and are not yet particularly skilled in this practice. Mages may know one or two spells from the selected school but would likely not put much faith in them. A rogue or warrior probably need a bit more practice before relying on these talents for a lethal blow. | 1 | Unlock 3rd Spec (Novice) [break] 750G | When unlocking/learning a new school or talent, a character will automatically be assigned 'Basic Familiarity'. This character is a beginner; they have minimal knowledge and are not yet particularly skilled in this practice. Mages may know one or two spells from the selected school but would likely not put much faith in them. A rogue or warrior probably need a bit more practice before relying on these talents for a lethal blow. | 2 | Novice → Talented[break] 300G | When unlocking/learning a new school or talent, a character will automatically be assigned 'Basic Familiarity'. This character is a beginner; they have minimal knowledge and are not yet particularly skilled in this practice. Mages may know one or two spells from the selected school but would likely not put much faith in them. A rogue or warrior probably need a bit more practice before relying on these talents for a lethal blow. | 3 | Talented → Veteran[break] 500G | When unlocking/learning a new school or talent, a character will automatically be assigned 'Basic Familiarity'. This character is a beginner; they have minimal knowledge and are not yet particularly skilled in this practice. Mages may know one or two spells from the selected school but would likely not put much faith in them. A rogue or warrior probably need a bit more practice before relying on these talents for a lethal blow. | 4 | Veteran → Master[break] 750G | When unlocking/learning a new school or talent, a character will automatically be assigned 'Basic Familiarity'. This character is a beginner; they have minimal knowledge and are not yet particularly skilled in this practice. Mages may know one or two spells from the selected school but would likely not put much faith in them. A rogue or warrior probably need a bit more practice before relying on these talents for a lethal blow. |
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Post by ADMIN RINSE on Nov 2, 2021 1:42:57 GMT
[nospaces] Tier | Name/Price | Description | 1 | Normal[break] 000G | Starting armor/weapons/trinkets. No additional properties. Often mass-produced. They do their job, but just so. Don't count on them to take or give too much damage. Iron, grey iron, elm, ash, rough leathers, clothing, etc. | 2 | Enchanted [break] 200G | Stronger weapons/armor/trinkets, often more ornamental, and with 1 additional property, often a bolster to skill or elemental damage. Yew, whitewood, steel, hardened leathers, padded clothing, etc. | 2 | Rare[break] 300G | Even stronger weapons/armor/trinkets, often more ornamental, and with 2 additional properties, often bolsters to skill or elemental damage. Reinforced or inscribed leathers, red steel, veridium, ironbark, etc. 1 runeslot | 3 | Epic[break] 400G | Stronger weapons, with 3 additional properties. Dragonthorn, sylvanwood, dragonbone, silverlite, drakeskin leather, etc. 2 runeslots. | 4 | Unique[break] 500G | Strongest weapons, often with a namesake and backstory. Could be heirlooms or weapons of fable. 3 runeslots. |
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